Blocked V2.1 Released

After quite some delay, the next update is finally ready! I have been focusing on a few things for this update:

- Scoring System

For each level you now collect a number of stars (1-3) depending on: how fast you complete the level, and the number of moves taken to reach the goal. The number of moves and the time will no longer reset upon death, but you can still restart the level if you choose. To score high you must find the shortest path to the goal - and do it quickly!

- Level Pack System
Levels are now organised into different packs, which will be used to group similar levels, and add new packs with different features!

- Level Selection Screen

Each level in a pack is now displayed as part of the menu, to allow for much simpler navigation of the levels.

- Robust Save Feature
Update have been made to how the data is saved in the game, meaning it is more reliable.

- GUI Update
Some minor tweaks have been made to the GUI to give a more consistent theme, and a mute button has been added (following a request!).

- Minor Bug Fixes
Some issues have been fixed that will improve the performance of the game.


--- For the next Update ---

I will be working on the algorithm that generates the levels, and will be releasing a number of more challenging levels.

If there is anything else you would like to see I would appreciate your feedback! Thanks!

-- New screenshots --








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